Lost in the Mists
The premise for this game is a group of adventurers who have each been independently taken by the Mists, a mysterious force within the Realm of Ravenloft that can reach out to distant planes and take people, items, or even huge locations. It then locks them away within its borders, never to return. Since the Mists can reach out in space and time, you will have a lot of freedom in determining the background of your character. The following restrictions apply.
- Alignment: Any non-evil
- Classes: All basic classes from the Pathfinder Core Rulebook. Gunmage from the Iron Kingdom RPG rulebook (discuss this with me if you have any questions about the class)
- Statistics: Roll 3d6 eight times. You may choose six of the results and apply them in whichever order you wish to generate your starting statistics.
- Deities: You may use any deity from the core Pathfind rulebook. You may also create your own deity to fit your background, though Domains and Passive Powers for the Cleric and Druid classes are subject to GM approval.
- Starting Equipment: You start with an amount of gold equal to the average for your class, as determined by the average roll of any dice used to calculate starting gold. You may not buy magic items as part of your starting equipment even if you possess sufficient gold.